The Creative Platform
An approach to teaching creativity and/or running creative processes in which participants work together as a group in order to create new ideas for products, services or new perspectives on their thinking. It is about engaging in the experience of creatively creating something together with other people and 'letting go' of patterns of thinking which may otherwise limit one's creative abilities.
The Creative Platform trains and builds up a creative and entrepreneurial mindset and behaviour that is essential for the entrepreneur.
Purpose and process
Developed to promote creativity in schools as well as in working life, the Creative Platform is a very different teaching style from that traditionally used in schools. By using the metaphorical 'platform' students can enter a mental 'place' where nothing prevents them from developing their creativity at the same time as acquiring subject knowledge. it is a shared, common experience in which the goal is the unlimited use of knowledge in order for new perspectives and possibilities to appear. Students do not need a set of rules - instead, they experience 'a way of being', how it is and how it feels.
Students can learn to:
- Develop the extra confidence, concentration and motivation necessary for freeing themselves of professional, social or cultural reservations that might otherwise limit their ability to use their knowledge freely and creatively
- Be themselves together with other people
- Let go of the limiting views they have of themselves, of each other, of curriculum subjects and even of their teachers
- Think 'horizontally', i.e. to think across the established professional, social and cultural patterns they are used to and to combine this knowledge in a creative way with their own knowledge, resulting in a written piece of work, an enterprise project or business model or new understanding of a topic, for example
Curricular or thematic relevance
This programme fits into the Danish national curricula and national learning outcomes. It may be used in core subjects as well as in cross-disciplinary teaching.
How to organise:
The approach can be applied in many different contexts, including timetabled lessons, extra-curricular and suspended activities or in CPD settings
Assessment and evaluation approaches
Ongoing through use of the approach itself and consequent production of creative outcomes
Though not requiring external involvement as such, the model could be used to develop interaction between young people and adults from business or the local community. This is first and foremost a way of teaching/facilitating creativity and will require careful planning and research (see website) in order to build understanding of what is involved.
More information on The Creative Platform is available at: http://www.uka.aau.dk/The+Creative+Platform/
A number of general and specific teaching materials in Danish have been developed for primary schools. A resource in English for Higher Education Institutions can be accessed at: http://vbn.aau.dk/files/56512136/course_in_new_thinking.pdf
Files for download:course_in_new_thinking.pdf / 3587kB
helper do TM detail body (June 6th, 1st half)
This method is similar to problem solving method. The method is effective, practical and suitable in company program, also in everyday work with students. This method develops creative capabilities. I'm using both methods in my work with my students. Students enjoy in combining both methods of work.
Any learning tool that promotes cooperation and creative thinking while offering an interdisciplinary education receives 5 stars from me!
This method can also be applied using an online platform.
My students work in a similar way using a Secret Facebook Group. This enables them to share their "Innovative Ideas" 24/7 ... :)
I find this method very useful and use it very often in my teacher´s and student training. I rarely use it as it is intended to be used - as a concept or method - I find it even more useful being used eclectic along with other tools. Especially the 3D-cases and pratical guidelines/are very useful in co-creation processes
Marika De Meo
Creativity is at the heart of the innovation process. If you do not learn to come out of the schemes can not develop new ideas. In my work I always try to teach the students to be creative and that is why I think that this idea is very good!
I like the way it is structured and presented the method. Could be very useful tool to add in different entrepreneurship programmes and use some parts in training, especially the 3D cards which I liked very much.
Great tool, gives access to valuable info for everyone who works with students in the classroom, or in extra-curricular activities!
This is very interesting and useful method and can help teachers to lead students to be more creative. Nice structured and easy to use!
I have just tried this teaching tool with a group of students, aged 17, who are generally reluctant to acquire cultural landmarks, and are not particularly keen on learning new words or phrases in English. Basically, they had to enter this symbolic Creative Platform to study the impact of slavery in the USA on the Civil Rights movement, and to focus on the situation nowadays.
They found motivation in choosing the "product" they had to deliver. They chose to create a timeline to understand the unfolding of the events better. Then, they focused on setting up a debate to analyse, criticize, and find new ways to create a better world. This creative platform transformed them into free and creative actors of their own learning. It also involved their ICT skills to deliver their "product".