Circle of Innovation
A didactic model for teachers in any sector of education; the Circle of Innovation describes the four phases involved in the development of new tools. It is based on design thinking and can help teachers and learning material designers organize and structure complex entrepreneurial learning.
Purpose and process
The model can be used for analysing innovation processes as well as for structuring intended innovation processes such as new materials/tools. The four phases in the Circle of Innovation are:
- Identifying a problem (Observation & Interpretation)
- Creation (Innovative vision & Innovative concrete ideas)
- Experiment (Action & Exploration)
- Implementation (Situational & Distributive).
Participants in the model will sometimes goes through the phases in a linear fashion, but more often they circle back and forth between them. Each phase has its challenges which can potentially prevent an innovation from emerging.
In an educational context, using the Circle of Innovation can enable teachers and learning material designers to develop well structured learning material which helps to set students' creative potential free and at the same time supports them in the complex processes of entrepreneurial learning.
Curricular or thematic relevance
Appropriate in the development of new resources for any learning context
How to organise:
Assessment and evaluation approaches
Fully integrated into the process itself
Not applicable. The model is specifically for the use of teachers involved in developing innovative learning resources
Files for download:innovationsmodel.png / 250kBinnovationsmodel.png / 250kB
helper do TM detail body (June 6th, 1st half)
This method similar to design thinking process is effective and suitable for every age. The method itself need to be practiced and explained well for the students before implementing it, but when done that, it works!
I like very much this new tool. Very practical. I proposse to combineThis method with the Ideo creative videos. http://www.ideo.com
An interesting model for the work of development work in the school. Teachers will probably find interest in this model. One will be able to call attention to challenges that will appear when working of innovation and entrepreneurship.
Seems to be a good tool in order to develop processes or methods for projects - such as students' business companies. Also quite suitable for topics to be taught by the teacher. For concrete and effective use by students who run or manage their own business company (no matter whether in reality or as a simulation) clear instruction and profound knowledge is indispensible.
A very straight forward tool in the strategic sense. It seems to be a useful guideline to the innovation process. I like the hermeneutic and circular approach to the process as innovation and learning processes never stops but are continuing processes. This is often hard to practice in schools.
This method seems to have the possibility to find a quick start of implementation in school. Both pupils / students and teachers should like the circle of innovation and find lots of ways to use it.
Approach is very useful for teachers because it creates space for creativity, allows verification and correction. The model allows to adapt the learning needs of the students.
A very useful and effective tool for all ages. It shows the students how a process isn't always linear. Flexible method.
The "Circle of innovation" is a simple to use, effective method that can work for different age groups quite well.
The "circle of Innovation" tool fits the 21st century skills teaching and assessing trends as it allows divergent and convergent thinking. What is more, creativity is center-stage, and acts as a safe guideline to help learners think outside the box. Great!