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Tools and Methods Search

Welcome to the search area for tools and methods!

We have collected examples from 90 schools in several European countries. You can search by four different criteria:

  • At which age level you teach
  • The different subjects and activities you are interested in
  • Teaching issues you want to look into
  • How to strenghten different skills and competences among the students

More will come, and you can help by sharing your best practice.

When you have selected a tool or method, there is an option to review the tool. We encourage you to share your opinion or view. This will help us develop the virtual guide, and give important feedback to your colleagues all over Europe.  

 

10 results

An innovative social enterprise project, based on the potential of the region's 'Bicycle Tourism' sector; it was designed by an Italian school as a means of equipping young people at greatest risk of dropping out with entrepreneurial and employability skills.  It focuses on key issues to do with sustainable mobility: local marketing; the tourism business related to cycling; communication/media.

An account of how a Slovakian school uses the development of a student-run company to build awareness of entrepreneurship and business literacy - and bring benefits for the school community.

An observation on the different methods used for entrepreneurial learning projects and the extent to which they are stimulating for students, based on the experience of a Polish school.

Educational projects for students must necessarily be based on the strategy of educating, described by Goźlińska (1997) as: 'general goals, measures and methods prepared by teachers in order to gain best possible results, methods of interpretation of general educational goals and ways of implementing them'. This is a reflection on the purpose and structure of effective educational projects and how they can help to develop entrepreneurial skills in students of all ages.
The use of Role Play in teaching and learning contexts is a tried-and-tested, hugely powerful technique which consists of the playing out of individual roles in short, uncomplicated scenes known as 'communication situations'. Based on the experiences of practitioners in a Polish Junior High school, this is a reflection on the factors that make for effective 'role play' situations.

A description of the project method, its application and value in terms of entrepreneurial learning. This approach facilitates adaptive education, promotes knowledge, autonomy and accountability, and stimulates participation and cooperation amongst students

An interactive classroom programme, launched in 1919, Company Programme offers an opportunity for older students to learn how to take a business idea from concept to reality. It's the perfect preparation for working life!

logo.jpgA programme designed to give post-secondary students and young adults the experience of running their own company and at the same time to enable them to recognise how their talents could be used to set up in business for themselves.

A high school and/or college web-based programme providing access to an international entrepreneurial experience for students running mini-companies. The programme aims to create cross-border international partnerships and mutual benefits for students around the world, as part of their JA-YE experience.

EWB JA  logo new.jpg

A model for understanding entrepreneurship education and progression, developed by The Danish Foundation for Entrepreneurship, which seeks to overcome the lack of consistent research, the disagreements on the aim and the different paradigms in the field.


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