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Tools and Methods Search

Welcome to the search area for tools and methods!

We have collected examples from 90 schools in several European countries. You can search by four different criteria:

  • At which age level you teach
  • The different subjects and activities you are interested in
  • Teaching issues you want to look into
  • How to strenghten different skills and competences among the students

More will come, and you can help by sharing your best practice.

When you have selected a tool or method, there is an option to review the tool. We encourage you to share your opinion or view. This will help us develop the virtual guide, and give important feedback to your colleagues all over Europe.  

 

7 results

Global Marketplace takes students on a spin around the world. Students learn the products they use every day, like their backpacks and sneakers, might use raw material from one country, be assembled in another, and sold from Peking to Chicago. The program helps students understand how goods flow through various economies and the effect globalization has on their lives.

A process/stage-gate model, developed collaboratively by a Danish primary teacher and a teacher trainer, which is based on design thinking and user-focus.  

The process involves four separate stages (FIRE means 'four' in Danish). It was developed specifically for schools, and for learning situations where learning a subject with concepts, for example, is the core focus.

A flexible, educational programme focusing on environmental issues in the local community that provides students aged 9-13 with experience and knowledge on how to develop new solutions to the challenges they face.

An interactive classroom programme in which secondary students explore personal finance and students’ education and career options based on their skills, interests, and values. It also demonstrates the economic benefits of staying in school.

An interactive classroom programme in which primary/secondary students explore the relationship between the natural, human, and capital resources found in different countries through the use of hands-on activities. They are guided through their learning by volunteers from the business world.

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Capture.GIFA fun and interactive classroom programme in which primary students are guided to discover how people and businesses operate within a community. They assess the needs and wants of communities and set about taking responsibility for a community they have designed through voting in a decision-making activity.

Guidelines and information on a programme designed by a Portuguese high school aimed at teaching students how to become entrepreneurs


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