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Tools and Methods Search

Welcome to the search area for tools and methods!

We have collected examples from 90 schools in several European countries. You can search by four different criteria:

  • At which age level you teach
  • The different subjects and activities you are interested in
  • Teaching issues you want to look into
  • How to strenghten different skills and competences among the students

More will come, and you can help by sharing your best practice.

When you have selected a tool or method, there is an option to review the tool. We encourage you to share your opinion or view. This will help us develop the virtual guide, and give important feedback to your colleagues all over Europe.  

 

5 results

Economics reinforces concepts of micro- and macro-economics by having students explore the basic characteristics of an economic system and how economic principles influence business decisions. It also introduces students to consumer issues, such as saving, investing, and taxation.

Be Entrepreneurial challenges students, through interactive classroom activities, to start their own entrepreneurial venture while still in high school. The program provides useful, practical content to assist teens in the transition from being students to productive, contributing members of society.

A series of approaches taken by a Finnish secondary (high) school which enables their students to develop and apply entrepreneurial skills in a range of different contexts 'outside the classroom'. Students are involved with different partners such as Universities, local and international entrepreneurs and local residents.

An interactive classroom programme, launched in 1919, Company Programme offers an opportunity for older students to learn how to take a business idea from concept to reality. It's the perfect preparation for working life!

A technology-based enterprise project developed by an Italian secondary school which involves students, over 2 years, working in partnership with laboratory technicians and local companies to develop innovative products/services or processes. The project can be used to add value to students' overall learning programmes. Students improve technical skills and manage a company in the meantime.


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