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Tools and Methods Search

Welcome to the search area for tools and methods!

We have collected examples from 90 schools in several European countries. You can search by four different criteria:

  • At which age level you teach
  • The different subjects and activities you are interested in
  • Teaching issues you want to look into
  • How to strenghten different skills and competences among the students

More will come, and you can help by sharing your best practice.

When you have selected a tool or method, there is an option to review the tool. We encourage you to share your opinion or view. This will help us develop the virtual guide, and give important feedback to your colleagues all over Europe.  

 

13 results

A 'stage-gate' model of entrepreneurship education developed by Dr Anne Kirketerp, External Associate Professor at Aarhus University, in 2011.

A process/stage-gate model, developed collaboratively by a Danish primary teacher and a teacher trainer, which is based on design thinking and user-focus.  

The process involves four separate stages (FIRE means 'four' in Danish). It was developed specifically for schools, and for learning situations where learning a subject with concepts, for example, is the core focus.

A 'Mental Map', also known as a 'map of thoughts', a 'brain map' or a 'concept map', is basically a graphic presentation of human thoughts and simple associations connected with a certain topic. This is a guide on how to use Mental Maps effectively as a tool for teaching and learning.
A project developed by a Finnish school which caters for students aged 6 to 16 years old. The school runs a regular Autumn Market for the local community, often on a Saturday as this is a good day for most families. It consists of different market stalls run competitively by groups of older students and has become a well-established and popular event in the local area.

A history-focused enterprise activity developed by a Finnish primary school which brings benefits to the whole school, parents and other members of the community.

A one-day event - a walk through the local village - is organised by student members of the school's history club who act as guides and also present short dramatic scenes along the route based on their research into historical facts about the area.

A very easy-to-use 'test' for both teachers and students to check how 'entrepreneurial' they are.

A resource to enable teachers to evaluate their own enterprise teaching performance. It is a research-based measurement tool which provides systematic feedback as well as useful tips for developing more effective practice.
Educational projects for students must necessarily be based on the strategy of educating, described by Goźlińska (1997) as: 'general goals, measures and methods prepared by teachers in order to gain best possible results, methods of interpretation of general educational goals and ways of implementing them'. This is a reflection on the purpose and structure of effective educational projects and how they can help to develop entrepreneurial skills in students of all ages.
The use of Role Play in teaching and learning contexts is a tried-and-tested, hugely powerful technique which consists of the playing out of individual roles in short, uncomplicated scenes known as 'communication situations'. Based on the experiences of practitioners in a Polish Junior High school, this is a reflection on the factors that make for effective 'role play' situations.

A flexible, educational programme focusing on environmental issues in the local community that provides students aged 9-13 with experience and knowledge on how to develop new solutions to the challenges they face.

MY BS logo.jpgAn interactive classroom programme with a strong focus on social studies, reading and writing, which is designed to help lower secondary students learn about entrepreneurs and entrepreneurship .

 

A description of 4 simple techniques practised in a Polish elementary school which enable students to think creatively when dealing with problem solving situations. They can be used as whole class starter activities, individual thinking opportunities or during group work for sharing one's ideas with others and coming up with a group decision

An approach to teaching creativity and/or running creative processes in which participants work together as a group in order to create new ideas for products, services or new perspectives on their thinking. It is about engaging in the experience of creatively creating something together with other people and 'letting go' of patterns of thinking which may otherwise limit one's creative abilities. 

The Creative Platform trains and builds up a creative and entrepreneurial mindset and behaviour that is essential for the entrepreneur.
 

 

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