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Tools and Methods Search

Welcome to the search area for tools and methods!

We have collected examples from 90 schools in several European countries. You can search by four different criteria:

  • At which age level you teach
  • The different subjects and activities you are interested in
  • Teaching issues you want to look into
  • How to strenghten different skills and competences among the students

More will come, and you can help by sharing your best practice.

When you have selected a tool or method, there is an option to review the tool. We encourage you to share your opinion or view. This will help us develop the virtual guide, and give important feedback to your colleagues all over Europe.  

 

28 results

It’s My Future provides practical information about preparing for the working world. Students learn about career clusters, high-growth jobs, career planning, and creating a personal brand. And, through a scavenger hunt, they are introduced to the basic aspects of job hunting.

Job Shadow prepares students to be entrepreneurial thinkers in their approach to work. In-class sessions prepare students for a visit to a professional work environment, where they will face a series of challenges administered by their workplace hosts. Students learn how to research career opportunities and the skills needed to land and keep their dream job.

Pupils are introduced to different regions and types of geography such as cities, towns, rural areas, seaside, landlocked areas, etc. In this in-depth and action packed programme, students role-play business ownership, produce a product using different methods of production, look at the costs associated with running a business, create product advertisements, and take charge of their own businesses to make a profit! It demonstrates why different types of business may establish in different regions and how government has a role as decision maker, tax collector, arbitrator and provider of services.

JA Our City introduces students to the basics of financial literacy, the characteristics of cities, and how people and businesses in cities manage their money.

Students will explore zoning found within a city; the importance of money to a city, paying taxes, and how people use different methods to pay for goods and services. They also will explore how financial institutions, entrepreneurs, and news media contribute to the financial well-being of a city.

The Intel® Learn Program has brought the future within reach for more than a million young people in communities around the world where there is limited access to technology in homes and schools. Through participation in this informal education programme, designed to take place after school, students learn the skills necessary to work and compete in the increasingly knowledge-based economy of the 21st Century.

More than Money is a Junior Achievement programme consisting of 6 sessions for students from grade 3 to 5. Developed in partnership with HSBC, it covers earning, spending, sharing and saving money. It also explains about businesses that students can start or jobs they can perform in order to earn money.

A 'stage-gate' model of entrepreneurship education developed by Dr Anne Kirketerp, External Associate Professor at Aarhus University, in 2011.

A process/stage-gate model, developed collaboratively by a Danish primary teacher and a teacher trainer, which is based on design thinking and user-focus.  

The process involves four separate stages (FIRE means 'four' in Danish). It was developed specifically for schools, and for learning situations where learning a subject with concepts, for example, is the core focus.

A reflection, based on the experiences of staff at a Polish teacher training centre, on the value of using simulation games and role play situations in entrepreneurial learning. Suggestions are given for how to design effective simulations and what to consider when using them with students. 

A 'Mental Map', also known as a 'map of thoughts', a 'brain map' or a 'concept map', is basically a graphic presentation of human thoughts and simple associations connected with a certain topic. This is a guide on how to use Mental Maps effectively as a tool for teaching and learning.

A simple, creative process used in secondary school to start an entrepreneurial activity. “Idea dating” can help stimulate their creativity and communication skills

An account of how a Slovakian school supports its students in developing problem-solving skills and creative thinking.

A 'game' is a tried-and-tested strategy for teaching students about a particular topic and/or helping them to develop and practice skills in a 'fun' situation. It helps to build an element of competition into their learning experience, often promoting engagement, motivation and ultimately a sense of achievement. Based on the experiences of practitioners in a Polish secondary school, some practical advice is offered regarding the use of 'games' in teaching and learning situations.

A history-focused enterprise activity developed by a Finnish primary school which brings benefits to the whole school, parents and other members of the community.

A one-day event - a walk through the local village - is organised by student members of the school's history club who act as guides and also present short dramatic scenes along the route based on their research into historical facts about the area.

A very easy-to-use 'test' for both teachers and students to check how 'entrepreneurial' they are.


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