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Tools and Methods Search

Welcome to the search area for tools and methods!

We have collected examples from 90 schools in several European countries. You can search by four different criteria:

  • At which age level you teach
  • The different subjects and activities you are interested in
  • Teaching issues you want to look into
  • How to strenghten different skills and competences among the students

More will come, and you can help by sharing your best practice.

When you have selected a tool or method, there is an option to review the tool. We encourage you to share your opinion or view. This will help us develop the virtual guide, and give important feedback to your colleagues all over Europe.  

 

9 results

A regional Enterprise Challenge competition designed for primary school pupils and students with Special Educational Needs (SEN) which includes presenting ideas at a Dragon's Den event.

A process/stage-gate model, developed collaboratively by a Danish primary teacher and a teacher trainer, which is based on design thinking and user-focus.  

The process involves four separate stages (FIRE means 'four' in Danish). It was developed specifically for schools, and for learning situations where learning a subject with concepts, for example, is the core focus.

An account of how a Slovakian school uses the development of a student-run company to build awareness of entrepreneurship and business literacy - and bring benefits for the school community.

Two resources used by a secondary school with older pupils in partner primary schools:

  1. The KS2 Enterprise Menu - a selection of curriculum-based enterprise workshops;
  2. The KS2 Enterprise Recipe Book - a collection of lesson plans based on the Menu workshops so that primary teachers can run the activities back at school.
Educational projects for students must necessarily be based on the strategy of educating, described by Goźlińska (1997) as: 'general goals, measures and methods prepared by teachers in order to gain best possible results, methods of interpretation of general educational goals and ways of implementing them'. This is a reflection on the purpose and structure of effective educational projects and how they can help to develop entrepreneurial skills in students of all ages.

A flexible, educational programme focusing on environmental issues in the local community that provides students aged 9-13 with experience and knowledge on how to develop new solutions to the challenges they face.

 

A programme for students aged 6-12 which uses the SMART method but focuses on problem-solving and creative ideas development the field of clean/green energy; SMARTcamp is a training session for teachers to prepare them for running SMARTer Energy in their schools.

 

A cross-curricular, whole school enterprise project focusing on the creation of a silkprint (silkscreen) 'wallcarpet' for display in the school.

A project for primary and secondary schools, run over consecutive weeks, in which teams of pupils design, make and sell a product and conduct a marketing campaign.

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