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Tools and Methods Search

Welcome to the search area for tools and methods!

We have collected examples from 90 schools in several European countries. You can search by four different criteria:

  • At which age level you teach
  • The different subjects and activities you are interested in
  • Teaching issues you want to look into
  • How to strenghten different skills and competences among the students

More will come, and you can help by sharing your best practice.

When you have selected a tool or method, there is an option to review the tool. We encourage you to share your opinion or view. This will help us develop the virtual guide, and give important feedback to your colleagues all over Europe.  

 

18 results

It’s My Future is an e-learning module created as an add-on to the JA It’s My Business and linked with its curriculum (age 13-15) but can be used in separate. The module focuses on entrepreneurs as role models, inspiring a new generation.

This e-learning:
  • Offers flexible modular blended learning curricula (to be used in and out of school, both individually and/or in groups)
  • Provides advanced learning-by-doing activities
  • Introduces local role models via online tools
  • Offers flexibility based on the various national curricula

The Intel® Learn Program has brought the future within reach for more than a million young people in communities around the world where there is limited access to technology in homes and schools. Through participation in this informal education programme, designed to take place after school, students learn the skills necessary to work and compete in the increasingly knowledge-based economy of the 21st Century.

More than Money is a Junior Achievement programme consisting of 6 sessions for students from grade 3 to 5. Developed in partnership with HSBC, it covers earning, spending, sharing and saving money. It also explains about businesses that students can start or jobs they can perform in order to earn money.

A regional Enterprise Challenge competition designed for primary school pupils and students with Special Educational Needs (SEN) which includes presenting ideas at a Dragon's Den event.

A reflection, based on the experiences of staff at a Polish teacher training centre, on the value of using simulation games and role play situations in entrepreneurial learning. Suggestions are given for how to design effective simulations and what to consider when using them with students. 

An account of how a Slovakian school uses the development of a student-run company to build awareness of entrepreneurship and business literacy - and bring benefits for the school community.
A 'Mental Map', also known as a 'map of thoughts', a 'brain map' or a 'concept map', is basically a graphic presentation of human thoughts and simple associations connected with a certain topic. This is a guide on how to use Mental Maps effectively as a tool for teaching and learning.

Two resources used by a secondary school with older pupils in partner primary schools:

  1. The KS2 Enterprise Menu - a selection of curriculum-based enterprise workshops;
  2. The KS2 Enterprise Recipe Book - a collection of lesson plans based on the Menu workshops so that primary teachers can run the activities back at school.
Educational projects for students must necessarily be based on the strategy of educating, described by Goźlińska (1997) as: 'general goals, measures and methods prepared by teachers in order to gain best possible results, methods of interpretation of general educational goals and ways of implementing them'. This is a reflection on the purpose and structure of effective educational projects and how they can help to develop entrepreneurial skills in students of all ages.

A description of the project method, its application and value in terms of entrepreneurial learning. This approach facilitates adaptive education, promotes knowledge, autonomy and accountability, and stimulates participation and cooperation amongst students

MY BS logo.jpgAn interactive classroom programme with a strong focus on social studies, reading and writing, which is designed to help lower secondary students learn about entrepreneurs and entrepreneurship .

 

A project designed initially for Business College students but easily adaptable to support entrepreneurship in other educational settings. Students identify and invite an entrepreneur to be interviewed by them. They then present their own business ideas to the interviewee in order to gain feedback from an experienced business person

A model for understanding entrepreneurship education and progression, developed by The Danish Foundation for Entrepreneurship, which seeks to overcome the lack of consistent research, the disagreements on the aim and the different paradigms in the field.

A project for primary and secondary schools, run over consecutive weeks, in which teams of pupils design, make and sell a product and conduct a marketing campaign.

A paper describing the 'Rotherham Ready' model of entrepreneurship education and the journey taken in Rotherham to becoming 'The Most Enterprising Place in Britain' in 2010.


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