News:
Search:

Tools and Methods Search

Welcome to the search area for tools and methods!

We have collected examples from 90 schools in several European countries. You can search by four different criteria:

  • At which age level you teach
  • The different subjects and activities you are interested in
  • Teaching issues you want to look into
  • How to strenghten different skills and competences among the students

More will come, and you can help by sharing your best practice.

When you have selected a tool or method, there is an option to review the tool. We encourage you to share your opinion or view. This will help us develop the virtual guide, and give important feedback to your colleagues all over Europe.  

 

10 results

A 'stage-gate' model of entrepreneurship education developed by Dr Anne Kirketerp, External Associate Professor at Aarhus University, in 2011.

A process/stage-gate model, developed collaboratively by a Danish primary teacher and a teacher trainer, which is based on design thinking and user-focus.  

The process involves four separate stages (FIRE means 'four' in Danish). It was developed specifically for schools, and for learning situations where learning a subject with concepts, for example, is the core focus.

A 'Mental Map', also known as a 'map of thoughts', a 'brain map' or a 'concept map', is basically a graphic presentation of human thoughts and simple associations connected with a certain topic. This is a guide on how to use Mental Maps effectively as a tool for teaching and learning.
A 'game' is a tried-and-tested strategy for teaching students about a particular topic and/or helping them to develop and practice skills in a 'fun' situation. It helps to build an element of competition into their learning experience, often promoting engagement, motivation and ultimately a sense of achievement. Based on the experiences of practitioners in a Polish secondary school, some practical advice is offered regarding the use of 'games' in teaching and learning situations.

A very easy-to-use 'test' for both teachers and students to check how 'entrepreneurial' they are.

Educational projects for students must necessarily be based on the strategy of educating, described by Goźlińska (1997) as: 'general goals, measures and methods prepared by teachers in order to gain best possible results, methods of interpretation of general educational goals and ways of implementing them'. This is a reflection on the purpose and structure of effective educational projects and how they can help to develop entrepreneurial skills in students of all ages.
The use of Role Play in teaching and learning contexts is a tried-and-tested, hugely powerful technique which consists of the playing out of individual roles in short, uncomplicated scenes known as 'communication situations'. Based on the experiences of practitioners in a Polish Junior High school, this is a reflection on the factors that make for effective 'role play' situations.
A project designed initially for Business College students but easily adaptable to support entrepreneurship in other educational settings. Students identify and invite an entrepreneur to be interviewed by them. They then present their own business ideas to the interviewee in order to gain feedback from an experienced business person
A description of 4 simple techniques practised in a Polish elementary school which enable students to think creatively when dealing with problem solving situations. They can be used as whole class starter activities, individual thinking opportunities or during group work for sharing one's ideas with others and coming up with a group decision

An approach to teaching creativity and/or running creative processes in which participants work together as a group in order to create new ideas for products, services or new perspectives on their thinking. It is about engaging in the experience of creatively creating something together with other people and 'letting go' of patterns of thinking which may otherwise limit one's creative abilities. 

The Creative Platform trains and builds up a creative and entrepreneurial mindset and behaviour that is essential for the entrepreneur.
 

 

_MG_5829_logo.jpg


Partners
2013 © JA-YE Europe