News:
Search:

Tools and Methods Search

Welcome to the search area for tools and methods!

We have collected examples from 90 schools in several European countries. You can search by four different criteria:

  • At which age level you teach
  • The different subjects and activities you are interested in
  • Teaching issues you want to look into
  • How to strenghten different skills and competences among the students

More will come, and you can help by sharing your best practice.

When you have selected a tool or method, there is an option to review the tool. We encourage you to share your opinion or view. This will help us develop the virtual guide, and give important feedback to your colleagues all over Europe.  

 

13 results

Economics reinforces concepts of micro- and macro-economics by having students explore the basic characteristics of an economic system and how economic principles influence business decisions. It also introduces students to consumer issues, such as saving, investing, and taxation.

A description of a 'progression ladder' of accredited qualifications focusing on social enterprise and featuring a 'hands-on' approach. They have been developed by the Real Ideas organisation (RIO) in the UK but have potential for use in many other countries.

An innovative social enterprise project, based on the potential of the region's 'Bicycle Tourism' sector; it was designed by an Italian school as a means of equipping young people at greatest risk of dropping out with entrepreneurial and employability skills.  It focuses on key issues to do with sustainable mobility: local marketing; the tourism business related to cycling; communication/media.

An overview by a UK college (for students aged 11-18) of how they forge sustainable community partnerships and deliver enterpreneurship education in the context of their Surf Academy programme.

An observation on the different methods used for entrepreneurial learning projects and the extent to which they are stimulating for students, based on the experience of a Polish school.

A reflection on the value of simulation games focusing on running a virtual enterprise for developing entrepreneurial learning, based on the experiences of the Lewiatan Confederation (national organisation of Polish employers).

Educational projects for students must necessarily be based on the strategy of educating, described by Goźlińska (1997) as: 'general goals, measures and methods prepared by teachers in order to gain best possible results, methods of interpretation of general educational goals and ways of implementing them'. This is a reflection on the purpose and structure of effective educational projects and how they can help to develop entrepreneurial skills in students of all ages.
The use of Role Play in teaching and learning contexts is a tried-and-tested, hugely powerful technique which consists of the playing out of individual roles in short, uncomplicated scenes known as 'communication situations'. Based on the experiences of practitioners in a Polish Junior High school, this is a reflection on the factors that make for effective 'role play' situations.

An interactive classroom programme, launched in 1919, Company Programme offers an opportunity for older students to learn how to take a business idea from concept to reality. It's the perfect preparation for working life!

An initiative sponsored by Asset Room - the Special Agency of Rome Chamber of Commerce in collaboration with the Ministry of Education to enable schools to become more dynamic institutions through creative use of digital technologies.

A model for understanding entrepreneurship education and progression, developed by The Danish Foundation for Entrepreneurship, which seeks to overcome the lack of consistent research, the disagreements on the aim and the different paradigms in the field.

A paper describing the 'Rotherham Ready' model of entrepreneurship education and the journey taken in Rotherham to becoming 'The Most Enterprising Place in Britain' in 2010.

A set of enterprising attitudes, skills and capabilities that young people can develop through their enterprise learning and activity, together with practical methods and examples.


Partners
2013 © JA-YE Europe