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Tools and Methods Search

Welcome to the search area for tools and methods!

We have collected examples from 90 schools in several European countries. You can search by four different criteria:

  • At which age level you teach
  • The different subjects and activities you are interested in
  • Teaching issues you want to look into
  • How to strenghten different skills and competences among the students

More will come, and you can help by sharing your best practice.

When you have selected a tool or method, there is an option to review the tool. We encourage you to share your opinion or view. This will help us develop the virtual guide, and give important feedback to your colleagues all over Europe.  

 

23 results

Developed in Norway, 'Gründeridol' is a competition to identify the best business idea among participating Young Enterprise groups. The winners' prize is to spend a day with professional mentors and tutors in order to develop their idea into a real business plan.

A project developed by a group of Portuguese secondary schools in which 9th grade students are actively involved in the organisation of a Career Day event during the school year. They also participate in the JA-Portugal programme, 'Economics for Success'.

An interdisciplinary learning path designed for 3rd year high school students, Sci-Tech is a European competition in which teams are challenged to find eco-friendly solutions to problems using the advice and support of business experts.

A regional Enterprise Challenge competition designed for primary school pupils and students with Special Educational Needs (SEN) which includes presenting ideas at a Dragon's Den event.

A process/stage-gate model, developed collaboratively by a Danish primary teacher and a teacher trainer, which is based on design thinking and user-focus.  

The process involves four separate stages (FIRE means 'four' in Danish). It was developed specifically for schools, and for learning situations where learning a subject with concepts, for example, is the core focus.

A project run annually by a Slovakian school for students in their final year of study. Students have to produce a business plan to show how much they know and understand about running an enterprise.

Two resources used by a secondary school with older pupils in partner primary schools:

  1. The KS2 Enterprise Menu - a selection of curriculum-based enterprise workshops;
  2. The KS2 Enterprise Recipe Book - a collection of lesson plans based on the Menu workshops so that primary teachers can run the activities back at school.
A series of approaches taken by a Finnish secondary (high) school which enables their students to develop and apply entrepreneurial skills in a range of different contexts 'outside the classroom'. Students are involved with different partners such as Universities, local and international entrepreneurs and local residents.
A project developed by a Finnish school which caters for students aged 6 to 16 years old. The school runs a regular Autumn Market for the local community, often on a Saturday as this is a good day for most families. It consists of different market stalls run competitively by groups of older students and has become a well-established and popular event in the local area.

A history-focused enterprise activity developed by a Finnish primary school which brings benefits to the whole school, parents and other members of the community.

A one-day event - a walk through the local village - is organised by student members of the school's history club who act as guides and also present short dramatic scenes along the route based on their research into historical facts about the area.

Based on 'The Apprentice' TV show, this project was developed by a Finnish secondary school and involves students undertaking different tasks set by local enterprises over a whole school year. It is a competition-based activity in which the winning solution is actually implemented by the company setting the task.
Job Orienteering is a Finnish idea in which students aged 11-15 must find their way to different workplaces in order to complete a series of work-based tasks. Not only do they gain a real experience of work but they also become more aware of the impact enterprise has on their local environment and community - AND they get to practise their orienteering skills!
The Amazing Business Race is a competitive entrepreneurship activity which takes place over one day and brings 15-16-year old students and companies together through the achievement of a series of practical 'Checkpoint Tasks' and opportunities for questioning the company representatives
A resource to enable teachers to evaluate their own enterprise teaching performance. It is a research-based measurement tool which provides systematic feedback as well as useful tips for developing more effective practice.
Educational projects for students must necessarily be based on the strategy of educating, described by Goźlińska (1997) as: 'general goals, measures and methods prepared by teachers in order to gain best possible results, methods of interpretation of general educational goals and ways of implementing them'. This is a reflection on the purpose and structure of effective educational projects and how they can help to develop entrepreneurial skills in students of all ages.

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