News:
Search:

The Creative Platform

An approach to teaching creativity and/or running creative processes in which participants work together as a group in order to create new ideas for products, services or new perspectives on their thinking. It is about engaging in the experience of creatively creating something together with other people and 'letting go' of patterns of thinking which may otherwise limit one's creative abilities. 

The Creative Platform trains and builds up a creative and entrepreneurial mindset and behaviour that is essential for the entrepreneur.
 

 

_MG_5829_logo.jpg

Purpose and process

Developed to promote creativity in schools as well as in working life, the Creative Platform is a very different teaching style from that traditionally used in schools. By using the metaphorical 'platform' students can enter a mental 'place' where nothing prevents them from developing their creativity at the same time as acquiring subject knowledge. it is a shared, common experience in which the goal is the unlimited use of knowledge in order for new perspectives and possibilities to appear. Students do not need a set of rules - instead, they experience 'a way of being', how it is and how it feels.

Learning outcomes

creative.jpg 

Students can learn to:

  • Develop the extra confidence, concentration and motivation necessary for freeing themselves of professional, social or cultural reservations that might otherwise limit their ability to use their knowledge freely and creatively
  • Be themselves together with other people
  • Let go of the limiting views they have of themselves, of each other, of curriculum subjects and even of their teachers
  • Think 'horizontally', i.e. to think across the established professional, social and cultural patterns they are used to and to combine this knowledge in a creative way with their own knowledge, resulting in a written piece of work, an enterprise project or business model or new understanding of a topic, for example

 

 

 

Curricular or thematic relevance

This programme fits into the Danish national curricula and national learning outcomes. It may be used in core subjects as well as in cross-disciplinary teaching.

How to organise:

The approach can be applied in many different contexts, including timetabled lessons, extra-curricular and suspended activities or in CPD settings

Assessment and evaluation approaches

Ongoing through use of the approach itself and consequent production of creative outcomes

Volunteer involvement

Though not requiring external involvement as such, the model could be used to develop interaction between young people and adults from business or the local community. This is first and foremost a way of teaching/facilitating creativity and will require careful planning and research (see website) in order to build understanding of what is involved.

Additional comments

More information on The Creative Platform is available at: http://www.uka.aau.dk/The+Creative+Platform/

A number of general and specific teaching materials in Danish have been developed for primary schools. A resource in English for Higher Education Institutions can be accessed at: http://vbn.aau.dk/files/56512136/course_in_new_thinking.pdf

Provider country

Denmark

Photo gallery:

Files for download:

course_in_new_thinking.pdf / 3587kB

Provider Institution:

, Ålborg University  Denmark

Website Address:

Profile of the tool and method

    Predrag Matovic
28.02.2014

This method is similar to problem solving method. The method is effective, practical and suitable in company program, also in everyday work with students. This method develops creative capabilities. I'm using both methods in my work with my students. Students enjoy in combining both methods of work.

 

    Olympia
01.03.2014

Any learning tool that promotes cooperation and creative thinking while offering an interdisciplinary education receives 5 stars from me! This method can also be applied using an online platform. My students work in a similar way using a Secret Facebook Group. This enables them to share their "Innovative Ideas" 24/7 ... :)

 

    Rune Schou
02.03.2014

I find this method very useful and use it very often in my teacher´s and student training. I rarely use it as it is intended to be used - as a concept or method - I find it even more useful being used eclectic along with other tools. Especially the 3D-cases and pratical guidelines/are very useful in co-creation processes

 

    Marika De Meo
02.03.2014

Creativity is at the heart of the innovation process. If you do not learn to come out of the schemes can not develop new ideas. In my work I always try to teach the students to be creative and that is why I think that this idea is very good!

 

    Diana
02.03.2014

I like the way it is structured and presented the method. Could be very useful tool to add in different entrepreneurship programmes and use some parts in training, especially the 3D cards which I liked very much.

 

    Roxana Stefanescu
04.03.2014

Great tool, gives access to valuable info for everyone who works with students in the classroom, or in extra-curricular activities!

 

    Vanda
04.03.2014

This is very interesting and useful method and can help teachers to lead students to be more creative. Nice structured and easy to use!

 

    Sylvie VASLIN
09.03.2015

I have just tried this teaching tool with a group of students, aged 17, who are generally reluctant to acquire cultural landmarks, and are not particularly keen on learning new words or phrases in English. Basically, they had to enter this symbolic Creative Platform to study the impact of slavery in the USA on the Civil Rights movement, and to focus on the situation nowadays. They found motivation in choosing the "product" they had to deliver. They chose to create a timeline to understand the unfolding of the events better. Then, they focused on setting up a debate to analyse, criticize, and find new ways to create a better world. This creative platform transformed them into free and creative actors of their own learning. It also involved their ICT skills to deliver their "product".

Average score
Total number of reviews so far: [ 8 ]

The latest review

I have just tried this teaching tool with a group of students, aged 17, who are generally reluctant to acquire cultural landmarks, and are not particularly keen on learning new words or phrases in English. Basically, they had to enter this symbolic Creative Platform to study the impact of slavery in the USA on the Civil Rights movement, and to focus on the situation nowadays. They found motivation in choosing the "product" they had to deliver. They chose to create a timeline to understand the unfolding of the events better. Then, they focused on setting up a debate to analyse, criticize, and find new ways to create a better world. This creative platform transformed them into free and creative actors of their own learning. It also involved their ICT skills to deliver their "product".

Sylvie VASLIN 09.03.2015

Tool/Method Profile


Partners
2013 © JA-YE Europe