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Tools and Methods Search

Welcome to the search area for tools and methods!

We have collected examples from 90 schools in several European countries. You can search by four different criteria:

  • At which age level you teach
  • The different subjects and activities you are interested in
  • Teaching issues you want to look into
  • How to strenghten different skills and competences among the students

More will come, and you can help by sharing your best practice.

When you have selected a tool or method, there is an option to review the tool. We encourage you to share your opinion or view. This will help us develop the virtual guide, and give important feedback to your colleagues all over Europe.  

 

23 results

Do you want your students to understand financial statements without needing to become an accountant? Dolearnfinance.com is a FREE, innovative, web-based resource providing all the materials and modelling applications needed to learn financial skills and produce financial projections for school projects and live businesses.

HP Life

HP LIFE e-Learning is a free, cloud-based online training program that helps aspiring and current entrepreneurs create or build their own businesses. Part of HP Living Progress –the company’s vision for creating a better future for everyone through its actions and innovations – HP LIFE e-Learning enables people to gain the business and IT skills that help create jobs and stimulate economic growth.   

Deployed on HP Helion, learners have access to 25 modular courses in seven languages, including English, French, Spanish and Portuguese, a wide range of supporting online resources to deepen the learning experience and certification for successfully completed courses.

HP LIFE e-Learning is accessed directly by self-paced learners and is used by educators, trainers and mentors to enrich their curriculum or the services they offer to their students - as homework, as the basis for participatory learning, or for 1:1 mentoring. HP LIFE e-Learning is also used by small business centers as a way to prepare clients for a counseling session or as a follow up assignment to further their understanding. 

 

Exploring Economics uses hands-on activities to explain complex economic concepts such as supply and demand, inflation, and the production, distribution and consumption of goods. It gives insight into the effect governments and individuals have on the global economy— and on the price of a loaf of bread.

Economics reinforces concepts of micro- and macro-economics by having students explore the basic characteristics of an economic system and how economic principles influence business decisions. It also introduces students to consumer issues, such as saving, investing, and taxation.

Personal Finance explores the fundamental elements of personal finances: earnings, saving and investing, budgeting, credit, risk management, and giving. Students apply these elements to a personal financial plan that allows them to set specific goals for their lifelong financial needs and desired quality of life.

E-Basics, which stands for Entrepreneurship Basics, is a starter toolkit containing modular, self-paced learning on the fundamentals of entrepreneurship, set out in an 'easy to use and learn' format. 

A description of a 'progression ladder' of accredited qualifications focusing on social enterprise and featuring a 'hands-on' approach. They have been developed by the Real Ideas organisation (RIO) in the UK but have potential for use in many other countries.

An account of how a Portuguese Commercial School makes use of an interdisciplinary Guide with its 3rd Year Commerce Technical vocational students. The Guide supports the students as they develop their Final Professional Aptitude Plan - Enterprise Plan at the end of their course (3 year, EU Level 4 vocational course).

An overview by a UK college (for students aged 11-18) of how they forge sustainable community partnerships and deliver enterpreneurship education in the context of their Surf Academy programme.

A reflection, based on the experiences of staff at a Polish teacher training centre, on the value of using simulation games and role play situations in entrepreneurial learning. Suggestions are given for how to design effective simulations and what to consider when using them with students. 

A simulation, or 'imitation of reality', is a 'didactic game' designed to help learners improve a chosen range of skills, apply practical knowledge in 'real' situations, safely make mistakes in an exercise model and learn from them. Based on the experiences of practitioners in a Polish secondary school, this is a reflection on 'simulations' which offers practical advice for those interested in designing and using them as a means of developing students' entrepreneurship and enterprise skills.

An observation on the different methods used for entrepreneurial learning projects and the extent to which they are stimulating for students, based on the experience of a Polish school.

A reflection on the value of simulation games focusing on running a virtual enterprise for developing entrepreneurial learning, based on the experiences of the Lewiatan Confederation (national organisation of Polish employers).

Educational projects for students must necessarily be based on the strategy of educating, described by Goźlińska (1997) as: 'general goals, measures and methods prepared by teachers in order to gain best possible results, methods of interpretation of general educational goals and ways of implementing them'. This is a reflection on the purpose and structure of effective educational projects and how they can help to develop entrepreneurial skills in students of all ages.

A description of the project method, its application and value in terms of entrepreneurial learning. This approach facilitates adaptive education, promotes knowledge, autonomy and accountability, and stimulates participation and cooperation amongst students


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