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Tools and Methods Search

Welcome to the search area for tools and methods!

We have collected examples from 90 schools in several European countries. You can search by four different criteria:

  • At which age level you teach
  • The different subjects and activities you are interested in
  • Teaching issues you want to look into
  • How to strenghten different skills and competences among the students

More will come, and you can help by sharing your best practice.

When you have selected a tool or method, there is an option to review the tool. We encourage you to share your opinion or view. This will help us develop the virtual guide, and give important feedback to your colleagues all over Europe.  

 

14 results

A project developed by a group of Portuguese secondary schools in which 9th grade students are actively involved in the organisation of a Career Day event during the school year. They also participate in the JA-Portugal programme, 'Economics for Success'.

A process/stage-gate model, developed collaboratively by a Danish primary teacher and a teacher trainer, which is based on design thinking and user-focus.  

The process involves four separate stages (FIRE means 'four' in Danish). It was developed specifically for schools, and for learning situations where learning a subject with concepts, for example, is the core focus.

An account of how a Slovakian school uses the development of a student-run company to build awareness of entrepreneurship and business literacy - and bring benefits for the school community.

A project run annually by a Slovakian school for students in their final year of study. Students have to produce a business plan to show how much they know and understand about running an enterprise.

Based on 'The Apprentice' TV show, this project was developed by a Finnish secondary school and involves students undertaking different tasks set by local enterprises over a whole school year. It is a competition-based activity in which the winning solution is actually implemented by the company setting the task.
The Amazing Business Race is a competitive entrepreneurship activity which takes place over one day and brings 15-16-year old students and companies together through the achievement of a series of practical 'Checkpoint Tasks' and opportunities for questioning the company representatives
A resource to enable teachers to evaluate their own enterprise teaching performance. It is a research-based measurement tool which provides systematic feedback as well as useful tips for developing more effective practice.
Educational projects for students must necessarily be based on the strategy of educating, described by Goźlińska (1997) as: 'general goals, measures and methods prepared by teachers in order to gain best possible results, methods of interpretation of general educational goals and ways of implementing them'. This is a reflection on the purpose and structure of effective educational projects and how they can help to develop entrepreneurial skills in students of all ages.
Also known as Creativity Camps or 24-hour Camps, Innovation Camps are a means of bringing students together to address and find solutions to a specific business challenge. They are the perfect way to educate and motivate key players such as teachers and business people about how to encourage entrereneurship in the classroom.

An initiative sponsored by Asset Room - the Special Agency of Rome Chamber of Commerce in collaboration with the Ministry of Education to enable schools to become more dynamic institutions through creative use of digital technologies.

An interdisciplinary learning path developed by an Italian High School for 9th grade students which involves the production of an e-book based on extensive research into a local company. The company acts as the client for each student group.

A cross-curricular, whole school enterprise project focusing on the creation of a silkprint (silkscreen) 'wallcarpet' for display in the school.

An activity developed and run by a Polish Vocational Education Centre over the past ten years, in which students take part in simulated qualification interviews for positions offered by local employers. It culminates in a school-to-school competition where the employers tell the students who they feel would have the best chance of being hired, based on their interview preparation and performance.

An entrepreneurial experience developed by a Portuguese secondary school which focuses on building the knowledge and skills necessary for planning and presenting a business proposal.


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